Contains the tag: Desktop Residency

overview

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/* Desktop: */ void setup() { size(1920, 1200); } void draw(){ background(255); int x = (width); int y = (height); noFill(); stroke(0); strokeWeight(random(20)); bezier(random(y), random(x), random(y), random(x),random(y), random(x),random(y), random(x)); strokeWeight(random(20)); bezier(random(y), random(x), random(y), random(x),random(y), random(x),random(y), random(x)); strokeWeight(random(20)); bezier(random(y), random(x), random(y), random(x),random(y), random(x),random(y), random(x)); strokeWeight(random(20)); bezier(random(x), random(y), random(x), random(y),random(x), random(y),random(x), random(y)); strokeWeight(random(20)); bezier(random(x), random(y), random(x), random(y),random(x), […]

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